I miss this game so much, let me know your thoughts!! It's not great, but with the High Druid's Channeling ability, any kind of magic becomes viable. Sylvans are the most magic-inclined might heroes because of this one ability. I would put Luck down a bit: in this case it truly is one of the best skills the faction can take but it still isn't better than Defense and Light Magic. Light Magic is S tier. Edited by azalen at 18:37, 11 Mar 2021. Heroes 5.5 Impossible Strategies Updated. Heroes 5.5 Impossible Strategy Guide v0.8 - Heroes 5.5 Patch RC14 Beta 6. This guide is intended to help new players play on Impossible Difficulty. This portion of the. guide discusses key concepts and tactics common to all Factions. Later, I may make a guide that. Note, I will include the Magma Elemental in the level 4 list (and the Storm Elemental in level 3) as that makes it a more sensible comparison to me, but you are free to do it differently. 1. Mighty Gorgon - The cows rule supreme, 'nuff said. 2. Minotaur King - Awesome unit, one of my favorites in the game. Good speed, awesome stats, and highly Unit Awakening is a further powerful means of enhancing units once they reach Orange tier (at around level 62-64). This is inspired from unit upgrade in the original Heroes of Might and Magic 3. Upon awakening, a unit will morph, changing its appearance and name while also gaining supplementary stats and access to extra Awakening Abilities. Not every unit can be Awakened - as the game The harpy hag is the upgrade to the harpy, the second-tier creature of the Dungeon faction in Heroes of Might and Magic III. It can be recruited from the upgraded harpy loft. Harpies—half-women pV76. A tier list in which I rank the hero classes of Heroes of Might and Magic 4 from best to worst.You can listen to the whole playlist here: Phoenixes are squishier than and do less damage than the other tier 7s. sure, you can get the first spell in with their speed but eh. draggogedon is not my idea of fun, i want battles where i must gruel over every decision. so the phoenix is pretty darn good, but is not the best. seaman does pretty good damage, and is quite tough, for its tier. Every secondary skill in the game analysed to death and ranked, come along and chill with this extended rumination on one of the greatest games of all time!C The units in this list might be weak on the onset but given enough time they will dominate the game easily. [Divine / Celestial] Eudora, Karnak, Lachesis [Demonic / Deviant] Janna, Nyx, Mastema TLDR: Low Spenders The units in this list are attainable without spending too much. They should be able to scale properly to endgame. Lizard warrior - 2-5 damage. Storm elemental - 2-8 damage. Also greater statline, more HP, more versatile unupgraded form and higher speed. Interesting, but their damage is even better than water (3-7) and fire (4-6) elementals, while Air ones have greater growth. Actually this all is because all elementals were designed as T4 creatures, but in With the Magic University available for conflux, there is no reason to pick one of the elementalist heroes, their spell specialties are not that important. After upgrading to shooters, the best unit by far is the super fast Phoenix with its amazing base growth per week. Inferno: another faction that I am not very familiar with. The only real

heroes of might and magic 3 unit tier list